AI Insights · Timothy · October 2021
Top 5 Anime Games Performance on iOS in France, Q3 2021
Discover the performance of the top 5 anime games on iOS in France during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of top anime games on the iOS platform in France. Here’s a detailed look at the weekly downloads, revenue, and active users for the top 5 anime games.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a peak in weekly revenue at approximately $376K in the week of July 5, followed by fluctuations, ending the quarter around $52K. Weekly downloads surged to about 21.3K during the week of July 19, before stabilizing around 2.5K by the end of September. Active users saw an initial increase, peaking at around 117K in mid-July, then gradually declined to approximately 90K by the end of September.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., showed a notable spike in weekly revenue of roughly $124K in the week of August 16. Downloads were highest in mid-July at about 7.3K, tapering off to around 3.5K by the end of the quarter. Active user numbers remained relatively stable, starting at around 72K and ending at approximately 53K.
The Seven Deadly Sins by Netmarble Corporation saw a significant weekly revenue peak of about $79K at the end of June, with fluctuations throughout the quarter, concluding at around $15K in late September. Downloads peaked at about 5.7K in mid-July, and active users began at approximately 29K, with a slight decline, ending the quarter at around 19K.
MHA:The Strongest Hero from A PLUS JAPAN Inc. had its highest weekly revenue of roughly $72K in early July, followed by a steady decline, ending the quarter at around $17K. Downloads were most substantial in early July at approximately 14.8K, and active users saw a peak of about 49K in early July, remaining fairly steady at around 45K by the end of September.
Captain Tsubasa: Dream Team by KLab Inc. experienced its highest weekly revenue of approximately $52K in late July. Downloads peaked at around 2.1K in early August, and active users saw a peak of about 2.2K in early August, before declining to around 1.2K by the end of the quarter.
For more in-depth insights and data on these games and others, visit Sensor Tower.